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1.2 - Variables and Data Types

A data type is basically a set of possible values plus the operations you’re allowed to do on them. Data types fall into two buckets:
  • Primitive types: numbers and booleans
    • Numbers (int and double) work with arithmetic operators like + and -, and boolean values work with logical operators like && and || (Unit 2).
  • Reference types: everything else, used to define objects
    • Examples: String, Scanner, and any class someone writes, like a Dog or Student class. An object can hold much more than one value (a String holds a whole sequence of characters, for example).
The three primitive types you need for this course are:
Type
Holds
int
a whole number
double
a real (decimal) number
boolean
true or false
Note: Java has other primitives too (long, short, byte, float, char), but those are outside the scope of this course.
A variable is a named storage location that holds a value, and that value can change while the program runs. Every variable has a name and a data type attached to it.
A variable of a primitive type holds the actual value itself. After int age = 16; runs, the variable age stores the number 16. (Reference type variables work differently, see 1.12.)
You declare a variable by writing its type and then its name. You can give it a value on the same line or later, but once a variable is declared, its type can’t change.
int age = 16; double gpa = 3.85; boolean isEnrolled = true;
int students; // declared, no value yet students = 28; // now it holds 28 students = 30; // the value can change while the program runs double height = 1.75; // declared and given a value on one line
Variable names can use letters, digits, and the _ symbol, but they can’t start with a digit, can’t contain spaces, and can’t be a Java keyword like int or class. Names are case sensitive, so score and Score are two different variables. By convention, Java programmers use camelCase: start lowercase and capitalize each new word, like totalScore.

Choosing a Data Type

You’ll often need to pick the best type for a value. Ask yourself what kind of value it is:
  • int: whole numbers you count, like the number of students in a class or the score in a game.
  • double: values that can have a decimal part, like a GPA, an average, or a temperature.
  • boolean: anything with only two options, like whether a door is locked or whether a player has won.
  • Reference type: anything that isn’t a single number or true/false, like a name (a String) or a whole student record (an object of a class).

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