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6.4 - Conservation of Angular Momentum

Total Angular Momentum of a System

The total angular momentum of a system about an axis is just the sum of the angular momenta of all its parts about that axis:
Ltotal=L1+L2+L3+⋯=∑LiL_{\text{total}} = L_1 + L_2 + L_3 + \cdots = \sum L_i
Any change in a system’s angular momentum has to come from an interaction between the system and its surroundings. With no external torques, angular momentum stays constant.

Conservation of Angular Momentum

Just like a system’s linear momentum stays constant without external forces, its angular momentum stays constant without external torques.
Lbefore=LafterL_{\text{before}} = L_{\text{after}}
For rotating systems: Ibeforeωbefore=IafterωafterI_{\text{before}}\omega_{\text{before}} = I_{\text{after}}\omega_{\text{after}}, or more compactly, Iiωi=IfωfI_i\omega_i = I_f\omega_f. Equivalently, ΔLsystem=0\Delta L_{\text{system}} = 0. The total angular momentum of the system stays constant, even though individual parts within it might change.

The Inverse Relationship Between I and ω

When angular momentum stays constant and the moment of inertia changes, angular velocity has to change inversely: Iiωi=IfωfI_i\omega_i = I_f\omega_f. Large II pairs with small ω\omega (spread-out mass rotates slowly), and small II pairs with large ω\omega (concentrated mass rotates quickly).
Figure skater example: with arms extended, IiI_i is large and ωi\omega_i is small, the skater spins slowly. With arms pulled in, IfI_f is small and ωf\omega_f is large, the skater spins rapidly. Even as both II and ω\omega change, their product stays constant, Ilarge×ωsmall=Ismall×ωlargeI_{\text{large}} \times \omega_{\text{small}} = I_{\text{small}} \times \omega_{\text{large}}, which is exactly how skaters control their spin rate through body position.

Linear-to-Rotational Collisions

When something with linear momentum interacts with a rotating system, angular momentum is still conserved, just converted using Llinear=mvrL_{\text{linear}} = mvr.
Example, a clay ball landing on a rotating turntable’s edge: before the collision, Lbefore=mvr+IdiskωdiskL_{\text{before}} = mvr + I_{\text{disk}}\omega_{\text{disk}}. After the collision, Lafter=(Idisk+Iball)ωfinalL_{\text{after}} = (I_{\text{disk}} + I_{\text{ball}})\omega_{\text{final}}, where Iball=mr2I_{\text{ball}} = mr^2 (treating it as a point mass at distance rr). Conservation gives:
mvr+Idiskωdisk=(Idisk+mr2)ωfinalmvr + I_{\text{disk}}\omega_{\text{disk}} = (I_{\text{disk}} + mr^2)\omega_{\text{final}}
The final moment of inertia includes both the disk and the now-attached ball.

External Torque and Angular Momentum

If the net external torque on a system is zero, the system’s total angular momentum stays constant: τexternal=0  ⟹  ΔLsystem=0\tau_{\text{external}} = 0 \implies \Delta L_{\text{system}} = 0. But individual angular momenta within the system can still change, as long as the total stays fixed: angular momentum can transfer between parts while the sum of all angular momenta remains the same.
Why the parts’ changes cancel (Newton’s third law): when two parts of a system interact, each exerts a force on the other. The forces are equal and opposite and act along the same line, so about any axis they exert equal and opposite torques, for exactly the same time. The angular impulses are therefore equal and opposite too: whatever angular momentum one part gains, the other part loses.
τ1 on 2Δt=−τ2 on 1Δt  ⟹  ΔL2=−ΔL1\tau_{1\text{ on }2}\Delta t = -\tau_{2\text{ on }1}\Delta t \implies \Delta L_2 = -\Delta L_1

Choosing the System

Angular momentum is conserved in every interaction: it never appears or disappears, it only moves from one object to another. Whether a system’s angular momentum stays constant depends on where you draw the system boundary:
  • Net external torque is zero: the torques between parts are internal and cancel in pairs, so the system’s total angular momentum is constant. Choose the system to include every object that exerts a torque during the interaction (the clay and the turntable, or the skater’s arms and body).
  • Net external torque is not zero: angular momentum is transferred between the system and its surroundings. The change in the system’s angular momentum equals the angular impulse from outside, ΔLsystem=τextΔt\Delta L_{\text{system}} = \tau_{\text{ext}}\Delta t.
Example: a lump of clay lands on a spinning turntable. If the system is the turntable alone, the clay is outside the system and exerts a torque on it, so the turntable’s angular momentum changes. If the system is the turntable plus the clay, that torque is internal, and the total stays constant (as long as the axle is frictionless).
A system that can change shape (a skater pulling in their arms, a student moving weights toward their chest) is a nonrigid system. Moving mass closer to the axis lowers II, so ω\omega goes up while LL stays the same, with no outside torque needed.

Worked Example: Clay Lands on a Turntable

A turntable is a uniform 2.0 kg disk of radius 0.20 m, spinning counterclockwise at 3.0 rad/s on a frictionless axle. A 0.25 kg lump of clay moving at 1.2 m/s, tangent to the rim and in the same direction the rim moves, hits the rim and sticks. Find the final angular velocity, and how much angular momentum moves from the clay to the turntable.
Before: the turntable has Idisk=12MR2=12(2.0)(0.20)2=0.040I_{\text{disk}} = \frac{1}{2}MR^2 = \frac{1}{2}(2.0)(0.20)^2 = 0.040 kg·m², so Ldisk=(0.040)(3.0)=0.120L_{\text{disk}} = (0.040)(3.0) = 0.120 kg·m²/s. The clay has Lclay=rmv=(0.20)(0.25)(1.2)=0.060L_{\text{clay}} = rmv = (0.20)(0.25)(1.2) = 0.060 kg·m²/s. Total: 0.1800.180 kg·m²/s.
After: the clay is a point mass at the rim, Iclay=mr2=(0.25)(0.20)2=0.010I_{\text{clay}} = mr^2 = (0.25)(0.20)^2 = 0.010 kg·m², so the system’s rotational inertia is 0.040+0.010=0.0500.040 + 0.010 = 0.050 kg·m². No external torque acts on the clay plus turntable system, so:
ωf=LtotalIf=0.1800.050=3.6 rad/s\omega_f = \frac{L_{\text{total}}}{I_f} = \frac{0.180}{0.050} = 3.6\ \mathrm{rad/s}
The transfer: afterward the turntable has (0.040)(3.6)=0.144(0.040)(3.6) = 0.144 kg·m²/s (up by 0.024) and the clay has (0.010)(3.6)=0.036(0.010)(3.6) = 0.036 kg·m²/s (down by 0.024). The turntable gained exactly the angular momentum the clay lost, and the total never changed:
6.4 - Conservation of Angular Momentum
Energy check: kinetic energy is not conserved. Before: 12(0.040)(3.0)2+12(0.25)(1.2)2=0.18+0.18=0.36\frac{1}{2}(0.040)(3.0)^2 + \frac{1}{2}(0.25)(1.2)^2 = 0.18 + 0.18 = 0.36 J. After: 12(0.050)(3.6)2=0.324\frac{1}{2}(0.050)(3.6)^2 = 0.324 J. About 0.036 J (10%) became thermal energy as the clay squished, just like the kinetic energy lost in a perfectly inelastic collision.

Worked Example: Rotating Platform with Adjustable Mass Distribution

A student on a rotating platform holds weights in each hand. With arms extended, Ii=8.0I_i = 8.0 kg·m² and ωi=0.9\omega_i = 0.9 rad/s. With arms pulled in, If=2.5I_f = 2.5 kg·m². Find ωf\omega_f.
Applying conservation:
Iiωi=Ifωf  ⟹  ωf=IiωiIf=(8.0)(0.9)2.5=7.22.5=2.88 rad/sI_i\omega_i = I_f\omega_f \implies \omega_f = \frac{I_i\omega_i}{I_f} = \frac{(8.0)(0.9)}{2.5} = \frac{7.2}{2.5} = 2.88 \text{ rad/s}
Checking the ratio: IiIf=8.02.5=3.2\frac{I_i}{I_f} = \frac{8.0}{2.5} = 3.2, so ωf=3.2×ωi\omega_f = 3.2 \times \omega_i. Reducing the moment of inertia to about 31% of its original value increases the angular velocity to 320% of its original value, keeping the product constant.
Energy check: the student’s rotational kinetic energy goes up, even though angular momentum stays the same. Before: Ki=12(8.0)(0.9)2=3.24K_i = \frac{1}{2}(8.0)(0.9)^2 = 3.24 J. After: Kf=12(2.5)(2.88)2≈10.4K_f = \frac{1}{2}(2.5)(2.88)^2 \approx 10.4 J, 3.2 times as much. The extra energy comes from the student’s muscles, which do work pulling the weights inward. Since LL is constant, K=L22IK = \frac{L^2}{2I}, so cutting II by a factor of 3.2 raises KK by the same factor.

Conceptual Problem: Comparing Before and After

A person on a rotating stool has Iafter=13IbeforeI_{\text{after}} = \frac{1}{3}I_{\text{before}}. How does ωafter\omega_{\text{after}} compare to ωbefore\omega_{\text{before}}?
Ibeforeωbefore=Iafterωafter=(13Ibefore)ωafterI_{\text{before}}\omega_{\text{before}} = I_{\text{after}}\omega_{\text{after}} = \left(\frac{1}{3}I_{\text{before}}\right)\omega_{\text{after}}
Dividing both sides by IbeforeI_{\text{before}}:
ωbefore=13ωafter  ⟹  ωafter=3ωbefore\omega_{\text{before}} = \frac{1}{3}\omega_{\text{after}} \implies \omega_{\text{after}} = 3\omega_{\text{before}}
The final angular velocity is three times the initial one. Remember the inverse relationship: if II decreases by some factor, ω\omega increases by that same factor.

Common Mistakes

Using the wrong moment of inertia: always keep straight which state you’re in, IiI_i pairs with ωi\omega_i, and IfI_f pairs with ωf\omega_f. Don’t mix them up as Iiωf=IfωiI_i\omega_f = I_f\omega_i, that’s incorrect.
Forgetting to include all parts of the system: when objects combine (stick together), the final moment of inertia has to include all of them, for example, disk plus landing object gives Ifinal=Idisk+IobjectI_{\text{final}} = I_{\text{disk}} + I_{\text{object}}.
Not recognizing the inverse relationship: it’s easy to think larger II means larger ω\omega, but it’s actually the opposite, large II means small ω\omega, and small II means large ω\omega.
Assuming kinetic energy stays constant: with no external torque, the system’s angular momentum stays constant, but its rotational kinetic energy usually doesn’t. It goes down when objects stick together (the clay on the turntable lost about 10% as thermal energy) and goes up when someone pulls mass inward (the student’s kinetic energy rose by a factor of 3.2). Only assume Li=LfL_i = L_f, not necessarily KEi=KEfKE_i = KE_f.
Sign errors in collisions: when combining linear and rotational motion, track direction carefully. Angular momentum from linear motion, L=mvrL = mvr, is positive if it causes counterclockwise rotation and negative for clockwise, keep sign conventions consistent throughout.
Forgetting the point mass moment of inertia: when a mass lands on a rotating platform, its own moment of inertia is I=mr2I = mr^2 (assuming it lands at distance rr from the axis), and this needs to be added to the platform’s moment of inertia.

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