Dove's LibraryDove's Library

1.1 - Scalars and Vectors

Definitions

Scalars have magnitude only, so just a size.
Vectors have both magnitude and direction.
Examples: distance and speed are scalars. Position, displacement, velocity, and acceleration are vectors.
Here’s why the difference matters. If you walk 3 m east and then 3 m west, you’ve covered a distance of 6 m, but your displacement is zero, because you ended up where you started. A speedometer reading of 25 m/s is a speed. Add a direction (25 m/s north) and it becomes a velocity.
In one dimension, the sign is the direction. Pick which way is positive, and anything pointing the other way gets a negative sign. If east is +x+x, then vx=−4.0 m/sv_x = -4.0 \text{ m/s} means 4.0 m/s to the west. A negative velocity doesn’t mean “slow.” It only tells you the direction.

Drawing Vectors

1.1 - Scalars and Vectors
Vectors are drawn as arrows, where: - The head is the tip of the arrow. - The tail is the starting point.
When you draw vectors, keep their relative sizes accurate. If you’re working on a grid, use the grid spacing to hold the right proportions. This matters a lot for force vectors, where the relative sizes have to be correct.
All of these vector ideas carry over into three dimensions: xx, yy, and zz.

Unit Vector Notation

Vectors can be written using unit vector notation. A unit vector has a length of 1, and the number in front of it scales the vector to the magnitude you want.
The unit vectors are: - i^\hat{i} for the x-direction - j^\hat{j} for the y-direction - k^\hat{k} for the z-direction

Example of Vector Notation

If r⃗=5i^+6j^−2k^\vec{r} = 5\hat{i} + 6\hat{j} - 2\hat{k}, that means: - x-component: 5 - y-component: 6 - z-component: -2

Alternative Notation

As a shorthand, you can also list a vector’s components inside angle brackets:
r⃗=⟨5,6,−2⟩\vec{r} = \langle 5, 6, -2 \rangle
That said, the i^\hat{i}, j^\hat{j}, k^\hat{k} notation is the standard for AP Physics C.

Magnitude and Direction

Unit vector notation isn’t the only way to describe a vector. You can also give its magnitude (its length, which is never negative) and its direction (usually an angle measured counterclockwise from the +x+x axis). You need to be able to switch between the two forms.

Components to Magnitude and Direction

The components AxA_x and AyA_y are the legs of a right triangle, and the vector is the hypotenuse. Using the right-triangle relationships on the equation sheet (a2+b2=c2a^2 + b^2 = c^2 and tan⁡θ=ab\tan\theta = \frac{a}{b}):
∣A⃗∣=Ax2+Ay2tan⁡θ=AyAx|\vec{A}| = \sqrt{A_x^2 + A_y^2} \qquad \tan\theta = \frac{A_y}{A_x}
In three dimensions, the magnitude just picks up one more term: ∣A⃗∣=Ax2+Ay2+Az2|\vec{A}| = \sqrt{A_x^2 + A_y^2 + A_z^2}.
Watch the quadrant. Your calculator’s tan⁡−1\tan^{-1} only gives angles between −90∘-90^\circ and +90∘+90^\circ, so it can’t tell up-and-left from down-and-right. Always sketch the vector first. For D⃗=−3.0i^+4.0j^\vec{D} = -3.0\hat{i} + 4.0\hat{j} m:
∣D⃗∣=(−3.0)2+(4.0)2=5.0 m|\vec{D}| = \sqrt{(-3.0)^2 + (4.0)^2} = 5.0 \text{ m}
The calculator gives tan⁡−1(4.0−3.0)=−53∘\tan^{-1}\left(\frac{4.0}{-3.0}\right) = -53^\circ, but D⃗\vec{D} points up and to the left (the second quadrant). Add 180∘180^\circ: the real direction is 127∘127^\circ from the +x+x axis.

Magnitude and Direction to Components

If a vector has magnitude AA and makes an angle θ\theta with the +x+x axis, its components are:
Ax=Acos⁡θAy=Asin⁡θA_x = A\cos\theta \qquad A_y = A\sin\theta
Example: a ball leaves a launcher at 12.0 m/s, 30.0∘30.0^\circ above the +x+x axis.
vx=(12.0)cos⁡30.0∘=10.4 m/svy=(12.0)sin⁡30.0∘=6.00 m/sv_x = (12.0)\cos 30.0^\circ = 10.4 \text{ m/s} \qquad v_y = (12.0)\sin 30.0^\circ = 6.00 \text{ m/s}
So v⃗=10.4i^+6.00j^\vec{v} = 10.4\hat{i} + 6.00\hat{j} m/s. Check: 10.42+6.002=12.0\sqrt{10.4^2 + 6.00^2} = 12.0 m/s.

Position Vectors

A position vector starts at a point and points in a specific direction. We write it as r⃗\vec{r}.
More precisely, the position vector always starts at the origin and ends at the object’s location. That’s why its components are just the object’s coordinates: an object at (6.0,−8.0)(6.0, -8.0) m has r⃗=6.0i^−8.0j^\vec{r} = 6.0\hat{i} - 8.0\hat{j} m.
The unit vector r^\hat{r} (read “r-hat”) points in the same direction as r⃗\vec{r} but has a length of exactly 1 and no units. You get it by dividing the vector by its own magnitude:
r^=r⃗∣r⃗∣\hat{r} = \frac{\vec{r}}{|\vec{r}|}
For the object above, ∣r⃗∣=6.02+(−8.0)2=10|\vec{r}| = \sqrt{6.0^2 + (-8.0)^2} = 10 m, so
r^=6.0i^−8.0j^10=0.60i^−0.80j^\hat{r} = \frac{6.0\hat{i} - 8.0\hat{j}}{10} = 0.60\hat{i} - 0.80\hat{j}
Check: 0.602+0.802=1\sqrt{0.60^2 + 0.80^2} = 1. You’ll see r^\hat{r} again in force laws that point along the line between two objects, like gravity (Topic 2.6).

Vector Addition

To add vectors, add their matching components:
c⃗=a⃗+b⃗=(ax+bx)i^+(ay+by)j^+(az+bz)k^\vec{c} = \vec{a} + \vec{b} = (a_x + b_x)\hat{i} + (a_y + b_y)\hat{j} + (a_z + b_z)\hat{k}
Graphically, adding vectors means placing them tip to tail: draw A⃗\vec{A}, start B⃗\vec{B} at the tip of A⃗\vec{A}, and the resultant C⃗=A⃗+B⃗\vec{C} = \vec{A} + \vec{B} runs from the tail of A⃗\vec{A} to the tip of B⃗\vec{B}. Adding components does the same thing with numbers.
1.1 - Scalars and Vectors
Example: a robot moves A⃗=4.0i^+1.0j^\vec{A} = 4.0\hat{i} + 1.0\hat{j} m, then B⃗=−2.0i^+3.0j^\vec{B} = -2.0\hat{i} + 3.0\hat{j} m. Find its total displacement in unit vector notation and as a magnitude and direction.
C⃗=(4.0+(−2.0))i^+(1.0+3.0)j^=2.0i^+4.0j^ m\vec{C} = (4.0 + (-2.0))\hat{i} + (1.0 + 3.0)\hat{j} = 2.0\hat{i} + 4.0\hat{j} \text{ m}∣C⃗∣=2.02+4.02=4.5 mθ=tan⁡−1(4.02.0)=63∘|\vec{C}| = \sqrt{2.0^2 + 4.0^2} = 4.5 \text{ m} \qquad \theta = \tan^{-1}\left(\frac{4.0}{2.0}\right) = 63^\circ
The robot ends up 4.5 m from where it started, 63∘63^\circ above the +x+x axis. That’s less than ∣A⃗∣+∣B⃗∣|\vec{A}| + |\vec{B}| (about 7.7 m), because the two moves partly cancel in the xx direction.

Vector Subtraction

Subtracting is the same as adding the inverse. To subtract a vector, flip the signs of all its components:
c⃗=a⃗−b⃗=a⃗+(−b⃗)=(ax−bx)i^+(ay−by)j^+(az−bz)k^\vec{c} = \vec{a} - \vec{b} = \vec{a} + (-\vec{b}) = (a_x - b_x)\hat{i} + (a_y - b_y)\hat{j} + (a_z - b_z)\hat{k}
If a component is positive, it becomes negative, and if it’s negative, it becomes positive.

Example Problems

Given Vectors

a⃗=4i^+3j^−2k^\vec{a} = 4\hat{i} + 3\hat{j} - 2\hat{k}b⃗=−3i^+2j^+1k^\vec{b} = -3\hat{i} + 2\hat{j} + 1\hat{k}

Part A: Find a⃗+b⃗\vec{a} + \vec{b}

c⃗=a⃗+b⃗\vec{c} = \vec{a} + \vec{b}
Separate by components:
c⃗=(ax+bx)i^+(ay+by)j^+(az+bz)k^\vec{c} = (a_x + b_x)\hat{i} + (a_y + b_y)\hat{j} + (a_z + b_z)\hat{k}c⃗=(4+(−3))i^+(3+2)j^+(−2+1)k^\vec{c} = (4 + (-3))\hat{i} + (3 + 2)\hat{j} + (-2 + 1)\hat{k}c⃗=1i^+5j^−1k^\vec{c} = 1\hat{i} + 5\hat{j} - 1\hat{k}
Or just: c⃗=i^+5j^−k^\vec{c} = \hat{i} + 5\hat{j} - \hat{k} (when the coefficient is 1, people often leave it off).

Part B: Find a⃗−b⃗\vec{a} - \vec{b}

c⃗=a⃗−b⃗\vec{c} = \vec{a} - \vec{b}
This is the same as a⃗+(−b⃗)\vec{a} + (-\vec{b}), so flip all the signs of b⃗\vec{b}:
c⃗=(4−(−3))i^+(3−2)j^+(−2−1)k^\vec{c} = (4 - (-3))\hat{i} + (3 - 2)\hat{j} + (-2 - 1)\hat{k}c⃗=(4+3)i^+(3−2)j^+(−2−1)k^\vec{c} = (4 + 3)\hat{i} + (3 - 2)\hat{j} + (-2 - 1)\hat{k}c⃗=7i^+1j^−3k^\vec{c} = 7\hat{i} + 1\hat{j} - 3\hat{k}
Or: c⃗=7i^+j^−3k^\vec{c} = 7\hat{i} + \hat{j} - 3\hat{k}

Part C: Find b⃗−a⃗\vec{b} - \vec{a}

c⃗=b⃗−a⃗\vec{c} = \vec{b} - \vec{a}
This is the same as b⃗+(−a⃗)\vec{b} + (-\vec{a}), so flip all the signs of a⃗\vec{a}:
c⃗=(−3−4)i^+(2−3)j^+(1−(−2))k^\vec{c} = (-3 - 4)\hat{i} + (2 - 3)\hat{j} + (1 - (-2))\hat{k}c⃗=−7i^−1j^+3k^\vec{c} = -7\hat{i} - 1\hat{j} + 3\hat{k}
Or: c⃗=−7i^−j^+3k^\vec{c} = -7\hat{i} - \hat{j} + 3\hat{k}

Important Notes

Addition is commutative: a⃗+b⃗=b⃗+a⃗\vec{a} + \vec{b} = \vec{b} + \vec{a}.
Subtraction is not commutative: a⃗−b⃗≠b⃗−a⃗\vec{a} - \vec{b} \neq \vec{b} - \vec{a}.
In fact, b⃗−a⃗=−(a⃗−b⃗)\vec{b} - \vec{a} = -(\vec{a} - \vec{b}).

Common Mistakes

  1. Forgetting to flip signs during subtraction. a⃗−b⃗\vec{a} - \vec{b} means you negate all the components of b⃗\vec{b}, even the ones that are already negative.
  1. Assuming subtraction is commutative. The order matters. a⃗−b⃗\vec{a} - \vec{b} gives the opposite of b⃗−a⃗\vec{b} - \vec{a}.
  1. Mixing up unit vector notation. Always use i^\hat{i}, j^\hat{j}, k^\hat{k} (with hats), not xx, yy, zz.
  1. Not keeping relative vector sizes in diagrams. When you draw vectors, especially force vectors, their lengths have to be proportional to their magnitudes.
  1. Trusting the calculator’s angle. tan⁡−1\tan^{-1} can’t tell which quadrant a vector is in. Sketch the vector, and add 180∘180^\circ when it points to the left (negative xx component).

AP® is a registered trademark of the College Board, which is not affiliated with Dove's Library and was not involved in the production of, and does not endorse, this website.

Providing free, high-quality AP notes to help students succeed, earn college credit, and reach their educational goals, ensuring everyone has access to the resources they need.

© 2026 Standard Learning Group, Inc., which operates Dove's Library. All rights reserved.