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4.4 - Elastic and Inelastic Collisions

The Fundamental Principle

No matter what type of collision it is, momentum is always conserved in an isolated system.
p⃗before=p⃗after\vec{p}_{before} = \vec{p}_{after}
What separates the different types of collisions is whether kinetic energy is conserved.

Types of Collisions

Elastic Collisions

In an elastic collision, both momentum and kinetic energy are conserved.
Momentum conservation:
m1v1i+m2v2i=m1v1f+m2v2fm_1 v_{1i} + m_2 v_{2i} = m_1 v_{1f} + m_2 v_{2f}
Kinetic energy conservation:
12m1v1i2+12m2v2i2=12m1v1f2+12m2v2f2\frac{1}{2}m_1 v_{1i}^2 + \frac{1}{2}m_2 v_{2i}^2 = \frac{1}{2}m_1 v_{1f}^2 + \frac{1}{2}m_2 v_{2f}^2
or just:
Kinitial=KfinalK_{initial} = K_{final}
Important: the individual kinetic energies of each object can change. What stays the same is the sum of all the kinetic energies.
Examples: - Collisions between hard spheres (billiard balls, marbles). - Atomic and molecular collisions. - A superball bouncing (roughly elastic).
Characteristics: - The objects bounce off each other. - There’s no permanent deformation. - No energy gets converted to heat, sound, or deformation. - You get maximum rebound.
4.4 - Elastic and Inelastic Collisions

A Special Formula for Elastic Collisions

For elastic collisions in one dimension (head-on) only, there’s an extra useful relationship:
v1i−v2i=−(v1f−v2f)v_{1i} - v_{2i} = -(v_{1f} - v_{2f})
or, equivalently:
v1i+v1f=v2i+v2fv_{1i} + v_{1f} = v_{2i} + v_{2f}
In words: the relative velocity of approach equals the negative of the relative velocity of separation.
This equation only works for elastic collisions in one dimension, and pairing it with momentum conservation saves you from solving the squared kinetic energy equation. It isn’t on the equation sheet, so know where it comes from:
Rewrite momentum conservation and kinetic energy conservation with each object’s terms on one side (the factors of 12\frac{1}{2} cancel):
m1(v1i−v1f)=m2(v2f−v2i)m_1(v_{1i} - v_{1f}) = m_2(v_{2f} - v_{2i})m1(v1i2−v1f2)=m2(v2f2−v2i2)m_1(v_{1i}^2 - v_{1f}^2) = m_2(v_{2f}^2 - v_{2i}^2)
Factor each difference of squares, a2−b2=(a−b)(a+b)a^2 - b^2 = (a - b)(a + b), and divide the second equation by the first. Everything cancels except:
v1i+v1f=v2i+v2fv_{1i} + v_{1f} = v_{2i} + v_{2f}

Inelastic Collisions

In an inelastic collision, momentum is conserved but kinetic energy is not.
Momentum conservation:
m1v1i+m2v2i=m1v1f+m2v2fm_1 v_{1i} + m_2 v_{2i} = m_1 v_{1f} + m_2 v_{2f}
Kinetic energy is not conserved:
Kfinal<KinitialK_{final} < K_{initial}12m1v1f2+12m2v2f2<12m1v1i2+12m2v2i2\frac{1}{2}m_1 v_{1f}^2 + \frac{1}{2}m_2 v_{2f}^2 < \frac{1}{2}m_1 v_{1i}^2 + \frac{1}{2}m_2 v_{2i}^2
Where does the kinetic energy go? Some of it gets transformed by non-conservative forces into other forms: - Heat (thermal energy from friction). - Sound (the audible energy released). - Deformation (permanent shape changes, like crumpling). - Internal energy (molecular vibrations).
Examples: - Car crashes, where the metal crumples. - Clay balls colliding. - Most real-world collisions.
Characteristics: - The objects may or may not stick together. - Some energy is lost to non-mechanical forms. - Permanent deformation is possible. - There’s less rebound than in an elastic collision.
4.4 - Elastic and Inelastic Collisions

Perfectly Inelastic Collisions

A perfectly inelastic collision is the special case where the objects stick together after colliding and move off with a common final velocity.
Momentum conservation:
m1v1i+m2v2i=(m1+m2)vfm_1 v_{1i} + m_2 v_{2i} = (m_1 + m_2)v_f
Solving for the common final velocity:
vf=m1v1i+m2v2im1+m2v_f = \frac{m_1 v_{1i} + m_2 v_{2i}}{m_1 + m_2}
Kinetic energy:
Kfinal<KinitialK_{final} < K_{initial}
This is the collision type with the maximum kinetic energy loss for a given initial condition.
Examples: - A child jumping onto a sled. - Train cars coupling together. - A bullet embedding in a block. - A tackle in sports.
Characteristics: - The objects stick together. - They move as one combined mass. - You get the maximum energy loss for the given collision. - There’s one final velocity for the whole system.
4.4 - Elastic and Inelastic Collisions

Summary Table: Types of Collisions

Property
Elastic
Inelastic
Perfectly Inelastic
Momentum conserved?
Yes
Yes
Yes
KE conserved?
Yes
No
No
Kinetic energy after
Kf=KiK_f = K_i
Kf<KiK_f < K_i
Kf<KiK_f < K_i (maximum loss)
Objects after collision
Separate
May separate
Stick together
Energy loss
Zero
Some
Maximum (for the given initial state)
Special equation
v1i−v2i=−(v1f−v2f)v_{1i} - v_{2i} = -(v_{1f} - v_{2f})
None
vf=∑piMtotalv_f = \frac{\sum p_i}{M_{total}}
Example
Billiard balls
Car crash
Bullet in a block

Example Problem: Perfectly Inelastic Collision

Problem: A 20 kg child runs at 4 m/s and jumps onto a stationary 5 kg sled on a frozen lake. How fast do the child and sled slide across the ice?
4.4 - Elastic and Inelastic Collisions

Solution

Step 1: Recognize this is perfectly inelastic
The child “jumps onto” the sled and they move together, so it’s a perfectly inelastic collision.
Step 2: Write conservation of momentum
m1v1i+m2v2i=(m1+m2)vfm_1 v_{1i} + m_2 v_{2i} = (m_1 + m_2)v_f
Step 3: Identify what you know - Child: m1=20m_1 = 20 kg, v1i=4v_{1i} = 4 m/s. - Sled: m2=5m_2 = 5 kg, v2i=0v_{2i} = 0 m/s (stationary). - Combined mass: m1+m2=25m_1 + m_2 = 25 kg. - Unknown: vfv_f.
Step 4: Substitute and solve
(20)(4)+(5)(0)=(25)vf(20)(4) + (5)(0) = (25)v_f80+0=25vf80 + 0 = 25v_f80=25vf80 = 25v_fvf=8025=3.2 m/sv_f = \frac{80}{25} = 3.2 \text{ m/s}
Answer: the child and sled slide across the ice at 3.2 m/s.

Extension: Energy Analysis

Optional, but useful: find the kinetic energy before and after to see how much was lost.
Kinetic energy before:
Ki=12m1v1i2+12m2v2i2K_i = \frac{1}{2}m_1 v_{1i}^2 + \frac{1}{2}m_2 v_{2i}^2Ki=12(20)(4)2+12(5)(0)2K_i = \frac{1}{2}(20)(4)^2 + \frac{1}{2}(5)(0)^2Ki=12(20)(16)+0K_i = \frac{1}{2}(20)(16) + 0Ki=160 JK_i = 160 \text{ J}
Kinetic energy after:
Kf=12(m1+m2)vf2K_f = \frac{1}{2}(m_1 + m_2)v_f^2Kf=12(25)(3.2)2K_f = \frac{1}{2}(25)(3.2)^2Kf=12(25)(10.24)K_f = \frac{1}{2}(25)(10.24)Kf=128 JK_f = 128 \text{ J}
Energy lost:
ΔK=Kf−Ki=128−160=−32 J\Delta K = K_f - K_i = 128 - 160 = -32 \text{ J}
So 32 J of kinetic energy got converted into other forms (sound, heat, deformation).
Percentage of energy lost:
Percentage lost=∣Ki−Kf∣Ki×100%=32160×100%=20%\text{Percentage lost} = \frac{|K_i - K_f|}{K_i} \times 100\% = \frac{32}{160} \times 100\% = 20\%
Percentage remaining:
Percentage remaining=KfKi×100%=128160×100%=80%\text{Percentage remaining} = \frac{K_f}{K_i} \times 100\% = \frac{128}{160} \times 100\% = 80\%
Answer: 20% of the kinetic energy was lost, and 80% remains as kinetic energy of the moving child-and-sled system.
The read: that “lost” 32 J went into: - Heat, from friction and deformation. - Sound, the thud of the landing. - Vibrations in the sled.
The energy wasn’t destroyed. It just turned into non-mechanical forms.

Example Problem: Elastic or Inelastic?

Problem: On a level, frictionless track, cart 1 (0.40 kg) moves at +3.0 m/s toward cart 2 (0.60 kg), which is at rest. Two trials use different bumpers. Decide whether each collision is elastic or inelastic.
Trial
Cart 1 after
Cart 2 after
A (spring bumper)
−0.60-0.60 m/s
+2.4+2.4 m/s
B (soft foam bumper)
+0.30+0.30 m/s
+1.8+1.8 m/s

Solution

Step 1: Check momentum (it should be the same in both trials)
pi=(0.40 kg)(3.0 m/s)+0=1.2 kg\cdotpm/sp_i = (0.40 \text{ kg})(3.0 \text{ m/s}) + 0 = 1.2 \text{ kg·m/s}
Trial A: (0.40)(−0.60)+(0.60)(2.4)=−0.24+1.44=1.2(0.40)(-0.60) + (0.60)(2.4) = -0.24 + 1.44 = 1.2 kg·m/s. Trial B: (0.40)(0.30)+(0.60)(1.8)=0.12+1.08=1.2(0.40)(0.30) + (0.60)(1.8) = 0.12 + 1.08 = 1.2 kg·m/s. Momentum is the same in both, as it has to be with no net external force.
Step 2: Compare the total kinetic energy before and after
Ki=12(0.40 kg)(3.0 m/s)2=1.8 JK_i = \frac{1}{2}(0.40 \text{ kg})(3.0 \text{ m/s})^2 = 1.8 \text{ J}
Trial A: Kf=12(0.40)(0.60)2+12(0.60)(2.4)2=0.072+1.728=1.8K_f = \frac{1}{2}(0.40)(0.60)^2 + \frac{1}{2}(0.60)(2.4)^2 = 0.072 + 1.728 = 1.8 J. The total kinetic energy didn’t change, so Trial A is elastic. Notice cart 1’s kinetic energy dropped from 1.8 J to 0.072 J and cart 2’s rose from 0 to 1.728 J. Individual kinetic energies can change in an elastic collision. Only the total stays the same.
Trial B: Kf=12(0.40)(0.30)2+12(0.60)(1.8)2=0.018+0.972=0.99K_f = \frac{1}{2}(0.40)(0.30)^2 + \frac{1}{2}(0.60)(1.8)^2 = 0.018 + 0.972 = 0.99 J. The total dropped by 0.81 J (45%), so Trial B is inelastic. The foam’s internal friction turned that energy into thermal energy and sound. The carts didn’t stick together, so it isn’t perfectly inelastic.
Shortcut check: in a one-dimensional elastic collision, the speed of separation equals the speed of approach. Approach: 3.0 m/s. Trial A separation: 2.4−(−0.60)=3.02.4 - (-0.60) = 3.0 m/s (elastic). Trial B separation: 1.8−0.30=1.51.8 - 0.30 = 1.5 m/s (inelastic).
Answer: Trial A is elastic. Trial B is inelastic, with 0.81 J of kinetic energy transformed into other forms.

Problem-Solving Strategy

Step 1: Identify the collision type - Do the objects stick together? Perfectly inelastic. - Is it stated or implied that no energy is lost? Elastic. - Otherwise, it’s inelastic (the general case).
Step 2: Always use conservation of momentum
∑pi=∑pf\sum p_i = \sum p_f
Step 3: If it’s elastic, also use conservation of kinetic energy
∑Ki=∑Kf\sum K_i = \sum K_f
Step 4: If it’s perfectly inelastic, use the common velocity formula
vf=m1v1i+m2v2im1+m2v_f = \frac{m_1 v_{1i} + m_2 v_{2i}}{m_1 + m_2}
Step 5: Solve the system of equations
Step 6: Check that the answer makes physical sense - Are the velocities reasonable? - If inelastic, is Kf<KiK_f < K_i? - If elastic, is Kf=KiK_f = K_i?

Two-Dimensional Collisions

In Physics C, you may run into 2D collisions where the objects don’t move along a single line.
The key principle: conserve momentum in each direction independently.
∑px,i=∑px,f\sum p_{x,i} = \sum p_{x,f}∑py,i=∑py,f\sum p_{y,i} = \sum p_{y,f}
That gives you two equations, which you can use to solve for two unknowns, like the x and y components of a final velocity.

Example: A Two-Dimensional Collision

Problem: On a frictionless air table, puck A (0.20 kg) slides at 4.0 m/s in the +x+x direction and hits puck B (0.30 kg), which is at rest. After the collision, puck A moves at 2.0 m/s at 60° above the +x+x axis. Find puck B’s velocity (speed and direction), and decide whether the collision is elastic.
4.4 - Elastic and Inelastic Collisions
Step 1: Conserve momentum in xx
(0.20)(4.0)=(0.20)(2.0)cos⁡60∘+(0.30)vBx⇒0.80=0.20+0.30vBx⇒vBx=2.0 m/s(0.20)(4.0) = (0.20)(2.0)\cos 60^\circ + (0.30)v_{Bx} \quad\Rightarrow\quad 0.80 = 0.20 + 0.30v_{Bx} \quad\Rightarrow\quad v_{Bx} = 2.0 \text{ m/s}
Step 2: Conserve momentum in yy (nothing moved in yy before, so the total yy momentum after is zero)
0=(0.20)(2.0)sin⁡60∘+(0.30)vBy⇒vBy=−0.3460.30=−1.15 m/s0 = (0.20)(2.0)\sin 60^\circ + (0.30)v_{By} \quad\Rightarrow\quad v_{By} = -\frac{0.346}{0.30} = -1.15 \text{ m/s}
Step 3: Combine the components
vB=(2.0)2+(−1.15)2=2.3 m/sθB=tan⁡−1(1.152.0)=30∘ below the +x axisv_B = \sqrt{(2.0)^2 + (-1.15)^2} = 2.3 \text{ m/s} \qquad \theta_B = \tan^{-1}\left(\frac{1.15}{2.0}\right) = 30^\circ \text{ below the } +x \text{ axis}
Step 4: Check kinetic energy
Before: Ki=12(0.20)(4.0)2=1.6K_i = \frac{1}{2}(0.20)(4.0)^2 = 1.6 J. After: Kf=12(0.20)(2.0)2+12(0.30)(2.31)2=0.40+0.80=1.2K_f = \frac{1}{2}(0.20)(2.0)^2 + \frac{1}{2}(0.30)(2.31)^2 = 0.40 + 0.80 = 1.2 J. The total kinetic energy dropped by 0.40 J, so the collision is inelastic.
Answer: puck B moves at 2.3 m/s, 30° below the +x+x axis, and the collision is inelastic (25% of the kinetic energy was transformed into other forms).

Common Mistakes

  1. Assuming kinetic energy is always conserved. Only in elastic collisions. Most real collisions are inelastic.
  1. Forgetting momentum is always conserved. No matter the collision type, momentum is conserved in isolated systems.
  1. Using the wrong mass in perfectly inelastic collisions. After the collision, the combined mass is m1+m2m_1 + m_2, not the individual masses.
  1. Misusing the elastic special formula. The equation v1i+v1f=v2i+v2fv_{1i} + v_{1f} = v_{2i} + v_{2f} only works for elastic collisions, not inelastic ones.
  1. Sign errors with velocities. If the objects move opposite ways, one velocity has to be negative. Be consistent with your positive direction.
  1. Thinking energy is lost forever. In inelastic collisions, kinetic energy drops, but the total energy is conserved. It just becomes heat, sound, deformation, and so on.
  1. Not recognizing a perfectly inelastic collision. Key phrases: “stick together,” “move as one,” “coupled,” “embeds in.” All of those signal perfectly inelastic.
  1. Calculating the energy loss wrong. The energy lost is ΔK=Ki−Kf\Delta K = K_i - K_f (initial minus final), which should come out positive for an inelastic collision.
  1. Forgetting both objects can be moving initially. Don’t assume one object is always at rest. Read the problem carefully.
  1. Mixing up before and after. Keep them separate. Before means just before the collision, and after means just after it.
  1. Getting percentages wrong. Percentage lost is Ki−KfKi×100%\frac{K_i - K_f}{K_i} \times 100\%. Percentage remaining is KfKi×100%\frac{K_f}{K_i} \times 100\%.
  1. Assuming maximum speed after the collision. In a perfectly inelastic collision, the final speed is less than at least one of the initial speeds, because energy is lost.
  1. Not squaring the velocity in kinetic energy. It’s K=12mv2K = \frac{1}{2}mv^2, not 12mv\frac{1}{2}mv. Don’t forget the square.
  1. Forgetting the factor of 1/2 in kinetic energy. It’s 12mv2\frac{1}{2}mv^2, not mv2mv^2.
  1. Thinking all inelastic collisions involve sticking. Objects can bounce apart and still have an inelastic collision if some KE is lost. “Perfectly inelastic” is the specific case where they stick.
  1. Using the wrong formula for the common velocity. For perfectly inelastic, it’s vf=m1v1i+m2v2im1+m2v_f = \frac{m_1v_{1i} + m_2v_{2i}}{m_1 + m_2}, not (v1i+v2i)/2(v_{1i} + v_{2i})/2, which would just be an average velocity and is wrong.
  1. Not checking that Kf<KiK_f < K_i for inelastic collisions. Always verify the kinetic energy went down. If Kf>KiK_f > K_i, you made an error, since that breaks energy conservation.
  1. Confusing the momentum and kinetic energy equations. Momentum is linear in vv: p=mvp = mv. Kinetic energy is quadratic: K=12mv2K = \frac{1}{2}mv^2. Don’t mix them.
  1. Using the elastic shortcut in two dimensions. v1i+v1f=v2i+v2fv_{1i} + v_{1f} = v_{2i} + v_{2f} only works for head-on (one-dimensional) elastic collisions. In 2D, conserve momentum in xx and yy separately, and compare total kinetic energies to check whether the collision is elastic.

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