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6.5 - Rolling

Combined Translation and Rotation

Rolling without slipping is a special kind of motion where an object translates (moves along) and rotates at the same time, with a specific rule tying the two together. That rule lets you use the linear-to-angular relationships from Unit 5.

Total Kinetic Energy of a Rolling Object

When an object both translates and rotates, its total kinetic energy is the sum of the two pieces:
Ktotal=Ktrans+Krot=12mvcm2+12Iω2K_{total} = K_{trans} + K_{rot} = \frac{1}{2}mv_{cm}^2 + \frac{1}{2}I\omega^2
where: - vcmv_{cm} = speed of the center of mass (m/s) - II = rotational inertia about the center of mass (kg·m²) - ω\omega = angular speed (rad/s)
This formula showed up in Topic 6.1, and now you apply it to rolling.

The Rolling Without Slipping Constraint

For rolling without slipping, the translational motion of the center of mass is locked to the rotation:
xcm=rθvcm=rωacm=rαx_{cm} = r\theta \qquad v_{cm} = r\omega \qquad a_{cm} = r\alpha
where: - xcmx_{cm} = displacement of the center of mass (m) - θ\theta = angular displacement (rad) - vcmv_{cm} = speed of the center of mass (m/s) - ω\omega = angular speed (rad/s) - acma_{cm} = acceleration of the center of mass (m/s²) - α\alpha = angular acceleration (rad/s²) - rr = radius of the rolling object (m)
These came from Unit 5, and they only hold when the object rolls without slipping.
Why they hold: a wheel rolling without slipping lays its rim down on the ground like tape peeling off a roll, with no sliding. In one full turn (Δθ=2π\Delta\theta = 2\pi rad), every point on the rim touches the ground once, so the center moves forward exactly one circumference, 2πr2\pi r. That’s Δxcm=rΔθ\Delta x_{cm} = r\Delta\theta (on the equation sheet). Take time derivatives to get the other two:
vcm=dxcmdt=rdθdt=rωacm=dvcmdt=rdωdt=rαv_{cm} = \frac{dx_{cm}}{dt} = r\frac{d\theta}{dt} = r\omega \qquad a_{cm} = \frac{dv_{cm}}{dt} = r\frac{d\omega}{dt} = r\alpha
Example: a bike wheel of radius 0.33 m rolls 50 m along a road without slipping. It turns through Δθ=Δxcmr=50 m0.33 m=1.5×102\Delta\theta = \frac{\Delta x_{cm}}{r} = \frac{50\text{ m}}{0.33\text{ m}} = 1.5 \times 10^2 rad, about 24 turns.

The Role of Friction

Static friction makes rolling without slipping possible. It supplies the torque needed to spin the object, but it does no work, because the contact point is instantaneously at rest. That means it dissipates no energy. Even though friction is acting, no mechanical energy is lost, since there’s no relative sliding at the contact point.
Rolling with slipping brings in kinetic friction. If the object is slipping as it rolls, kinetic friction takes over, energy does get dissipated as heat, and the relationship v=rωv = r\omega no longer holds. Eventually kinetic friction brings the object into pure rolling. A bowling ball is the classic example: when you release it, it slips along the lane at first and then gradually settles into pure rolling as kinetic friction does its work.
6.5 - Rolling

Rolling While Slipping

When an object slips, vcmv_{cm} and ω\omega aren’t tied together anymore: vcm≠rωv_{cm} \neq r\omega. Treat them as two separate unknowns. Use Newton’s second law for vcmv_{cm} and the rotational form of Newton’s second law for ω\omega.
Why energy is lost: when the object slips, the contact point slides, so the point where kinetic friction acts moves relative to the surface. Kinetic friction then turns kinetic energy into thermal energy, and the amount equals the friction force times the distance the contact point slides.
Friction isn’t always needed: a ball rolling without slipping on level ground at constant speed needs no friction at all, since nothing has to change vcmv_{cm} or ω\omega. Friction only shows up when something tries to change one of them without the other (a ramp, a push, a brake, or slipping).

Example Problem: A Bowling Ball Skids, Then Rolls

Problem: a 6.00 kg bowling ball (a uniform solid sphere, I=25mr2I = \frac{2}{5}mr^2) is released on a level lane sliding at 7.00 m/s with no spin. The coefficient of kinetic friction is 0.200. Use g=10g = 10 m/s². Find (a) when it starts rolling without slipping and how fast it’s going then, and (b) how much kinetic energy friction dissipates.
Step 1: Forces and torques while it slips. The bottom of the ball slides forward, so kinetic friction on the ball points backward, with size f=μkmg=(0.200)(6.00)(10)=12.0f = \mu_k mg = (0.200)(6.00)(10) = 12.0 N. That one force slows the center of mass, and because it acts at the bottom of the ball, it also exerts a torque frfr about the center that spins the ball up:
acm=−fm=−μkg=−2.00 m/s2α=frI=μkmgr25mr2=5μkg2ra_{cm} = -\frac{f}{m} = -\mu_k g = -2.00\ \text{m/s}^2 \qquad \alpha = \frac{fr}{I} = \frac{\mu_k mgr}{\frac{2}{5}mr^2} = \frac{5\mu_k g}{2r}
Step 2: Speeds as functions of time. The ball starts with no spin, so:
vcm(t)=7.00−2.00trω(t)=rαt=52μkg t=5.00tv_{cm}(t) = 7.00 - 2.00t \qquad r\omega(t) = r\alpha t = \tfrac{5}{2}\mu_k g\,t = 5.00t
Step 3: Slipping stops when they match. 7.00−2.00t=5.00t7.00 - 2.00t = 5.00t gives t=1.00t = 1.00 s, and then vcm=rω=5.00v_{cm} = r\omega = 5.00 m/s. From then on the ball rolls without slipping at 5.00 m/s. The radius cancels, so any solid sphere that starts with no spin ends up at 57\frac{5}{7} of its starting speed.
6.5 - Rolling
Step 4: How far the contact point slides. The bottom of the ball slides along the lane at vcm−rω=7.00−7.00tv_{cm} - r\omega = 7.00 - 7.00t. Integrate that sliding speed over the slipping time (the shaded area between the two lines):
dslide=∫01.00(7.00−7.00t) dt=[7.00t−3.50t2]01.00=3.50 md_{slide} = \int_0^{1.00}(7.00 - 7.00t)\,dt = \left[7.00t - 3.50t^2\right]_0^{1.00} = 3.50\ \text{m}
Step 5: Energy dissipated.
Edissipated=f dslide=(12.0 N)(3.50 m)=42.0 JE_{dissipated} = f\,d_{slide} = (12.0\ \text{N})(3.50\ \text{m}) = 42.0\ \text{J}
Check with kinetic energies: before, K=12(6.00)(7.00)2=147K = \frac{1}{2}(6.00)(7.00)^2 = 147 J, all translational. After, Ktrans=12(6.00)(5.00)2=75.0K_{trans} = \frac{1}{2}(6.00)(5.00)^2 = 75.0 J and Krot=12(25mr2)ω2=15mvcm2=15(6.00)(5.00)2=30.0K_{rot} = \frac{1}{2}\left(\frac{2}{5}mr^2\right)\omega^2 = \frac{1}{5}mv_{cm}^2 = \frac{1}{5}(6.00)(5.00)^2 = 30.0 J, for a total of 105 J. The loss is 147−105=42.0147 - 105 = 42.0 J, which matches. Notice that the center of mass traveled (7.00)(1.00)−12(2.00)(1.00)2=6.00(7.00)(1.00) - \frac{1}{2}(2.00)(1.00)^2 = 6.00 m, but the energy lost depends on the 3.50 m the contact point actually slid, not the 6.00 m.

Velocity Distribution on a Rolling Object

When an object rolls without slipping, different points on it move at different speeds.
At the point of contact (the bottom):
vbottom=vcm−rω=vcm−vcm=0v_{bottom} = v_{cm} - r\omega = v_{cm} - v_{cm} = 0
so the point touching the ground is instantaneously at rest.
At the center of mass:
vcenter=vcmv_{center} = v_{cm}
so the center just moves at the translational velocity.
At the top:
vtop=vcm+rω=vcm+vcm=2vcmv_{top} = v_{cm} + r\omega = v_{cm} + v_{cm} = 2v_{cm}
so the top moves at twice the center-of-mass speed.
6.5 - Rolling
This velocity picture is exactly why static friction doesn’t drain energy: the contact point has zero velocity, so nothing slides.

Example Problem: Sphere Rolling Down an Incline

A sphere of mass mm, radius rr, and rotational inertia I=25mr2I = \frac{2}{5}mr^2 is released from rest at the top of an incline of height hh. The incline has enough friction that the sphere rolls without slipping. What is the speed vcmv_{cm} of the center of mass at the bottom?
6.5 - Rolling

Solution

Step 1: Spot that it’s a conservation of energy problem. Rolling without slipping means friction dissipates nothing, so the mechanical energy of the sphere-Earth system is constant:
Ei=Ef⇒Ki+Ui=Kf+UfE_i = E_f \quad\Rightarrow\quad K_i + U_i = K_f + U_f
Step 2: Initial energy (at the top). It starts from rest and isn’t rotating, so both kinetic terms are zero and only the gravitational PE survives:
Ei=0+0+mgh=mghE_i = 0 + 0 + mgh = mgh
Step 3: Final energy (at the bottom). Taking the bottom as the reference so Uf=0U_f = 0:
Ef=12mvcm2+12Iω2E_f = \frac{1}{2}mv_{cm}^2 + \frac{1}{2}I\omega^2
Step 4: Apply the rolling constraint.
vcm=rω⇒ω=vcmrv_{cm} = r\omega \quad\Rightarrow\quad \omega = \frac{v_{cm}}{r}
Step 5: Substitute into the energy equation.
mgh=12mvcm2+12I(vcmr)2mgh = \frac{1}{2}mv_{cm}^2 + \frac{1}{2}I\left(\frac{v_{cm}}{r}\right)^2
Step 6: Plug in the rotational inertia I=25mr2I = \frac{2}{5}mr^2 for a solid sphere:
mgh=12mvcm2+12(25mr2)vcm2r2=12mvcm2+15mvcm2mgh = \frac{1}{2}mv_{cm}^2 + \frac{1}{2}\left(\frac{2}{5}mr^2\right)\frac{v_{cm}^2}{r^2} = \frac{1}{2}mv_{cm}^2 + \frac{1}{5}mv_{cm}^2
Step 7: Simplify. Cancel the mm and combine the fractions:
gh=(12+15)vcm2=(510+210)vcm2=710vcm2gh = \left(\frac{1}{2} + \frac{1}{5}\right)v_{cm}^2 = \left(\frac{5}{10} + \frac{2}{10}\right)v_{cm}^2 = \frac{7}{10}v_{cm}^2
Step 8: Solve for the speed.
vcm2=10gh7⇒vcm=10gh7v_{cm}^2 = \frac{10gh}{7} \quad\Rightarrow\quad v_{cm} = \sqrt{\frac{10gh}{7}}
So the speed at the bottom is vcm=10gh7v_{cm} = \sqrt{\frac{10gh}{7}}.

Generalizing

For any rolling object:
vcm=2gh1+Imr2v_{cm} = \sqrt{\frac{2gh}{1 + \frac{I}{mr^2}}}
Object
II
Imr2\frac{I}{mr^2}
vcmv_{cm}
Solid sphere
25mr2\frac{2}{5}mr^2
25\frac{2}{5}
10gh7\sqrt{\frac{10gh}{7}}
Solid cylinder
12mr2\frac{1}{2}mr^2
12\frac{1}{2}
4gh3\sqrt{\frac{4gh}{3}}
Hollow sphere
23mr2\frac{2}{3}mr^2
23\frac{2}{3}
6gh5\sqrt{\frac{6gh}{5}}
Hollow cylinder
mr2mr^2
11
gh\sqrt{gh}
The pattern: objects with a smaller Imr2\frac{I}{mr^2} (mass packed closer to the center) end up faster, no matter their mass or radius.
Compare that to sliding down frictionlessly, where v=2ghv = \sqrt{2gh}. The rolling sphere gets vcm=10gh7=1.43ghv_{cm} = \sqrt{\frac{10gh}{7}} = \sqrt{1.43gh}, which is less than 2gh\sqrt{2gh}. It’s slower because some of the energy goes into rotation instead of translation.

Alternative Form Using β\beta

Recall that I=βmr2I = \beta mr^2, where β\beta is a shape factor. Substituting into energy conservation:
mgh=12mvcm2+12(βmr2)vcm2r2mgh = \frac{1}{2}mv_{cm}^2 + \frac{1}{2}(\beta mr^2)\frac{v_{cm}^2}{r^2}gh=12vcm2(1+β)⇒vcm=2gh1+βgh = \frac{1}{2}v_{cm}^2(1 + \beta) \quad\Rightarrow\quad v_{cm} = \sqrt{\frac{2gh}{1 + \beta}}
That’s the compact form that works for any shape once you know β\beta.

Energy Distribution

At the bottom of the ramp, how much energy is translational versus rotational?
Ktrans=12mvcm2K_{trans} = \frac{1}{2}mv_{cm}^2Krot=12Iω2=12βmr2⋅vcm2r2=12βmvcm2K_{rot} = \frac{1}{2}I\omega^2 = \frac{1}{2}\beta mr^2 \cdot \frac{v_{cm}^2}{r^2} = \frac{1}{2}\beta m v_{cm}^2
So the ratio is:
KrotKtrans=β\frac{K_{rot}}{K_{trans}} = \beta
For a solid sphere (β=25\beta = \frac{2}{5}), the rotational KE is 25\frac{2}{5} of the translational KE, which works out to 27\frac{2}{7} of the total.

Example Problem: Energy of a Rolling Ball, with Numbers

Problem: a 1.40 kg solid ball of radius 0.110 m is released from rest and rolls without slipping down a ramp, dropping a height of 0.500 m. Use g=10g = 10 m/s². Find (a) its speed and angular speed at the bottom, (b) how its kinetic energy splits between translation and rotation, and (c) how many turns it makes if the ramp is 1.50 m long.
(a) Static friction does no work, so the mechanical energy of the ball-Earth system stays constant. At the top, Ug=mgh=(1.40)(10)(0.500)=7.00U_g = mgh = (1.40)(10)(0.500) = 7.00 J. Using the solid-sphere result from above:
vcm=10gh7=10(10)(0.500)7=2.67 m/sω=vcmr=2.670.110=24.3 rad/sv_{cm} = \sqrt{\frac{10gh}{7}} = \sqrt{\frac{10(10)(0.500)}{7}} = 2.67\ \text{m/s} \qquad \omega = \frac{v_{cm}}{r} = \frac{2.67}{0.110} = 24.3\ \text{rad/s}
(b)
Ktrans=12mvcm2=12(1.40)(2.673)2=5.00 JKrot=12Iω2=12(25(1.40)(0.110)2)(24.30)2=2.00 JK_{trans} = \tfrac{1}{2}mv_{cm}^2 = \tfrac{1}{2}(1.40)(2.673)^2 = 5.00\ \text{J} \qquad K_{rot} = \tfrac{1}{2}I\omega^2 = \tfrac{1}{2}\left(\tfrac{2}{5}(1.40)(0.110)^2\right)(24.30)^2 = 2.00\ \text{J}
So Ktot=Ktrans+Krot=7.00K_{tot} = K_{trans} + K_{rot} = 7.00 J, all of the starting UgU_g, split 5 to 2 (the β=25\beta = \frac{2}{5} ratio from above). The energy bar charts show it:
6.5 - Rolling
(c) Rolling without slipping, Δθ=Δxcmr=1.500.110=13.6\Delta\theta = \frac{\Delta x_{cm}}{r} = \frac{1.50}{0.110} = 13.6 rad, which is 13.6÷2π≈2.1713.6 \div 2\pi \approx 2.17 turns.
For comparison, a block sliding down a frictionless ramp from the same height reaches 2gh=10=3.16\sqrt{2gh} = \sqrt{10} = 3.16 m/s. The ball is slower because 2.00 J of its energy went into spinning.

Summary of Key Principles

Concept
Formula
Condition
Rolling constraint
vcm=rωv_{cm} = r\omega
Rolling without slipping
Total KE
K=12mvcm2+12Iω2K = \frac{1}{2}mv_{cm}^2 + \frac{1}{2}I\omega^2
Rolling object
Compact form
K=12mvcm2(1+β)K = \frac{1}{2}mv_{cm}^2(1 + \beta)
Using I=βmr2I = \beta mr^2
Speed down a ramp
vcm=2gh1+βv_{cm} = \sqrt{\frac{2gh}{1 + \beta}}
Rolling down from height hh
Point velocities
vtop=2vcmv_{top} = 2v_{cm}, vbottom=0v_{bottom} = 0
At any instant
Static friction’s role
Does no work
Contact point at rest

Common Mistakes

  1. Forgetting rotational kinetic energy. A rolling object has both translational and rotational KE. Don’t just use 12mv2\frac{1}{2}mv^2.
  1. Wrong rotational inertia. A solid sphere is I=25mr2I = \frac{2}{5}mr^2, not 12mr2\frac{1}{2}mr^2 (that’s a cylinder). Check the shape.
  1. Skipping the rolling constraint. For rolling without slipping you have to use v=rωv = r\omega to link the linear and angular quantities.
  1. Thinking friction dissipates energy in rolling. Static friction enables rolling without slipping but does no work, since the contact point is instantaneously at rest.
  1. Assuming all rolling objects hit the same speed. Different shapes (sphere, cylinder, hoop) reach different speeds down the same ramp because their rotational inertias differ.
  1. Confusing rolling with sliding. Sliding down a frictionless ramp gives v=2ghv = \sqrt{2gh}. Rolling is slower: v=2gh1+βv = \sqrt{\frac{2gh}{1+\beta}}.
  1. Adding fractions wrong. 12+15\frac{1}{2} + \frac{1}{5} needs a common denominator: 510+210=710\frac{5}{10} + \frac{2}{10} = \frac{7}{10}, not 17\frac{1}{7} or 37\frac{3}{7}.
  1. Forgetting the square root. From v2=10gh7v^2 = \frac{10gh}{7}, you still need v=10gh7v = \sqrt{\frac{10gh}{7}}.
  1. Thinking kinetic friction drives rolling. It’s static friction that enables rolling without slipping. Kinetic friction means slipping is happening.
  1. Missing when slipping occurs. If the problem says something “initially slips then rolls” (like a bowling ball), there’s a kinetic-friction phase before pure rolling starts.
  1. Mixing up the point velocities. At any instant, the bottom has v=0v = 0, the center has v=vcmv = v_{cm}, and the top has v=2vcmv = 2v_{cm}.
  1. Losing track of radius factors. With I=βmr2I = \beta mr^2 and ω=vr\omega = \frac{v}{r}, the r2r^2 terms cancel: Iω2=βmr2⋅v2r2=βmv2I\omega^2 = \beta mr^2 \cdot \frac{v^2}{r^2} = \beta mv^2.
  1. Thinking solid vs. hollow doesn’t matter. It matters a lot. Hollow objects have larger II for their mass, so they roll down slower.
  1. Not checking energy conservation. At the bottom, mgh=12mv2+12Iω2mgh = \frac{1}{2}mv^2 + \frac{1}{2}I\omega^2. Both sides should be in joules and should match.
  1. Thinking the object must start from rest. The example starts from rest to keep things simple, but rolling without slipping can happen at any speed as long as v=rωv = r\omega holds.

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