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9.6 - Solving Motion Problems Using Parametric and Vector-Valued Functions

Fundamental Relationships

Vector-valued functions describe motion in the plane through position, velocity, acceleration, and speed.
Position function: r(t)=⟨x(t),y(t)⟩\mathbf{r}(t) = \langle x(t), y(t) \rangle
Velocity vector: v(t)=r′(t)=⟨x′(t),y′(t)⟩\mathbf{v}(t) = \mathbf{r}'(t) = \langle x'(t), y'(t) \rangle
Acceleration vector: a(t)=v′(t)=r′′(t)=⟨x′′(t),y′′(t)⟩\mathbf{a}(t) = \mathbf{v}'(t) = \mathbf{r}''(t) = \langle x''(t), y''(t) \rangle
Speed, which is a scalar, not a vector:
Speed=∥v(t)∥=[x′(t)]2+[y′(t)]2\text{Speed} = \|\mathbf{v}(t)\| = \sqrt{[x'(t)]^2 + [y'(t)]^2}
Important: speed is the magnitude of velocity, so it isn’t a vector quantity.

Finding Velocity, Acceleration, and Speed

Example 1: Circular Motion

Given the position function r(t)=⟨3sin⁡(t4),3cos⁡(t4)⟩\mathbf{r}(t) = \left\langle 3\sin\left(\frac{t}{4}\right), 3\cos\left(\frac{t}{4}\right) \right\rangle
Find the velocity vector by taking the derivative of each component:
v(t)=r′(t)=⟨3cos⁡(t4)⋅14, −3sin⁡(t4)⋅14⟩\mathbf{v}(t) = \mathbf{r}'(t) = \left\langle 3\cos\left(\frac{t}{4}\right) \cdot \frac{1}{4}, \, -3\sin\left(\frac{t}{4}\right) \cdot \frac{1}{4} \right\ranglev(t)=⟨34cos⁡(t4), −34sin⁡(t4)⟩\mathbf{v}(t) = \left\langle \frac{3}{4}\cos\left(\frac{t}{4}\right), \, -\frac{3}{4}\sin\left(\frac{t}{4}\right) \right\rangle
Find the acceleration vector by taking the derivative of velocity:
a(t)=v′(t)=⟨−34sin⁡(t4)⋅14, −34cos⁡(t4)⋅14⟩\mathbf{a}(t) = \mathbf{v}'(t) = \left\langle -\frac{3}{4}\sin\left(\frac{t}{4}\right) \cdot \frac{1}{4}, \, -\frac{3}{4}\cos\left(\frac{t}{4}\right) \cdot \frac{1}{4} \right\ranglea(t)=⟨−316sin⁡(t4), −316cos⁡(t4)⟩\mathbf{a}(t) = \left\langle -\frac{3}{16}\sin\left(\frac{t}{4}\right), \, -\frac{3}{16}\cos\left(\frac{t}{4}\right) \right\rangle
Find the speed:
Speed=[34cos⁡(t4)]2+[−34sin⁡(t4)]2\text{Speed} = \sqrt{\left[\frac{3}{4}\cos\left(\frac{t}{4}\right)\right]^2 + \left[-\frac{3}{4}\sin\left(\frac{t}{4}\right)\right]^2}=916cos⁡2(t4)+916sin⁡2(t4)= \sqrt{\frac{9}{16}\cos^2\left(\frac{t}{4}\right) + \frac{9}{16}\sin^2\left(\frac{t}{4}\right)}=916[cos⁡2(t4)+sin⁡2(t4)]= \sqrt{\frac{9}{16}\left[\cos^2\left(\frac{t}{4}\right) + \sin^2\left(\frac{t}{4}\right)\right]}
Using the Pythagorean identity sin⁡2(θ)+cos⁡2(θ)=1\sin^2(\theta) + \cos^2(\theta) = 1:
=916(1)=34= \sqrt{\frac{9}{16}(1)} = \frac{3}{4}
The speed is constant at 34\frac{3}{4}.

Speeding Up vs. Slowing Down

Whether a particle’s speed increases or decreases depends on the relationship between velocity and acceleration.
In the plane, check the derivative of the speed. Speed is [x′(t)]2+[y′(t)]2\sqrt{[x'(t)]^2 + [y'(t)]^2}, so by the chain rule:
ddt(speed)=x′(t)x′′(t)+y′(t)y′′(t)[x′(t)]2+[y′(t)]2\frac{d}{dt}\left(\text{speed}\right) = \frac{x'(t)x''(t) + y'(t)y''(t)}{\sqrt{[x'(t)]^2 + [y'(t)]^2}}
The bottom is positive whenever the particle is moving, so the top decides the sign.
Speeding up: x′(t)x′′(t)+y′(t)y′′(t)>0x'(t)x''(t) + y'(t)y''(t) > 0
Slowing down: x′(t)x′′(t)+y′(t)y′′(t)<0x'(t)x''(t) + y'(t)y''(t) < 0
Careful: the “same sign” rule from Topic 4.2 only works one component at a time. If y′(t)y'(t) and y′′(t)y''(t) have the same sign, the vertical motion is speeding up, but the overall speed can still be decreasing. You can also find the speed as a function of tt and check whether its derivative is positive or negative (a calculator works).
Example: a particle moves with velocity v(t)=⟨4−t2, t+1⟩\mathbf{v}(t) = \langle 4 - t^2, \, t + 1 \rangle. Is its speed increasing or decreasing at t=1t = 1?
a(t)=⟨−2t, 1⟩v(1)=⟨3,2⟩a(1)=⟨−2,1⟩\mathbf{a}(t) = \langle -2t, \, 1 \rangle \qquad \mathbf{v}(1) = \langle 3, 2 \rangle \qquad \mathbf{a}(1) = \langle -2, 1 \ranglex′(1)x′′(1)+y′(1)y′′(1)=(3)(−2)+(2)(1)=−4x'(1)x''(1) + y'(1)y''(1) = (3)(-2) + (2)(1) = -4
That’s negative, so the speed is decreasing at t=1t = 1, even though the vertical velocity and vertical acceleration are both positive. (A calculator agrees: the derivative of the speed at t=1t = 1 is about −1.109-1.109.)

Working Between Position and Velocity

Example 2: Basic Polynomial Motion

Given the position r(t)=⟨2t3+t, t2−1⟩\mathbf{r}(t) = \langle 2t^3 + t, \, t^2 - 1 \rangle
Velocity vector:
v(t)=⟨6t2+1, 2t⟩\mathbf{v}(t) = \langle 6t^2 + 1, \, 2t \rangle
Acceleration vector:
a(t)=⟨12t, 2⟩\mathbf{a}(t) = \langle 12t, \, 2 \rangle

Example 3: Speed with Exponential Components

Given the position r(t)=⟨3t, e−t2⟩\mathbf{r}(t) = \langle 3t, \, e^{-t^2} \rangle, find the speed at t=2t = 2.
Find velocity:
v(t)=⟨3, −2te−t2⟩\mathbf{v}(t) = \langle 3, \, -2te^{-t^2} \rangle
Calculate the speed at t=2t = 2:
Speed=(3)2+[−2(2)e−22]2=9+[−4e−4]2=9+16e−8\text{Speed} = \sqrt{(3)^2 + \left[-2(2)e^{-2^2}\right]^2} = \sqrt{9 + \left[-4e^{-4}\right]^2} = \sqrt{9 + 16e^{-8}}≈9+0.00537≈3.001\approx \sqrt{9 + 0.00537} \approx 3.001

Total Distance Traveled

The total distance a particle travels from t=at = a to t=bt = b is:
Distance=∫ab∥v(t)∥ dt=∫ab[x′(t)]2+[y′(t)]2 dt\text{Distance} = \int_a^b \|\mathbf{v}(t)\| \, dt = \int_a^b \sqrt{[x'(t)]^2 + [y'(t)]^2} \, dt
This integral usually needs a calculator.

Example 4: Distance Calculation

Given the velocity v(t)=⟨3t+2, 6⟩\mathbf{v}(t) = \langle 3t + 2, \, 6 \rangle from t=0t = 0 to t=4t = 4.
Set up the integral:
Distance=∫04(3t+2)2+(6)2 dt=∫04(3t+2)2+36 dt\text{Distance} = \int_0^4 \sqrt{(3t + 2)^2 + (6)^2} \, dt = \int_0^4 \sqrt{(3t + 2)^2 + 36} \, dt
Evaluating with a calculator gives approximately 40.96840.968.
Check: the speed grows from 40≈6.3\sqrt{40} \approx 6.3 at t=0t = 0 to 232≈15.2\sqrt{232} \approx 15.2 at t=4t = 4, so the average speed is around 1010, and 4×10=404 \times 10 = 40 is close.

Finding Position from Velocity

There are two methods for finding position when you’re given velocity and an initial condition.

Method 1: Direct Integration

Given: v(t)=⟨4t+1, 7⟩\mathbf{v}(t) = \langle 4t + 1, \, 7 \rangle and r(0)=⟨2,−1⟩\mathbf{r}(0) = \langle 2, -1 \rangle. Find r(3)\mathbf{r}(3).
r(3)=r(0)+∫03v(t) dt\mathbf{r}(3) = \mathbf{r}(0) + \int_0^3 \mathbf{v}(t) \, dt=⟨2,−1⟩+∫03⟨4t+1, 7⟩ dt= \langle 2, -1 \rangle + \int_0^3 \langle 4t + 1, \, 7 \rangle \, dt=⟨2+∫03(4t+1) dt,  −1+∫037 dt⟩= \left\langle 2 + \int_0^3 (4t + 1) \, dt, \; -1 + \int_0^3 7 \, dt \right\rangle=⟨2+[2t2+t]03,  −1+[7t]03⟩= \left\langle 2 + [2t^2 + t]_0^3, \; -1 + [7t]_0^3 \right\rangle=⟨2+(18+3),  −1+21⟩=⟨23,20⟩= \langle 2 + (18 + 3), \; -1 + 21 \rangle = \langle 23, 20 \rangle

Method 2: Finding the General Position Function

Find the general position function first, then evaluate it.
Step 1: Integrate velocity to get position with constants:
p(t)=⟨2t2+t+c1, 7t+c2⟩\mathbf{p}(t) = \langle 2t^2 + t + c_1, \, 7t + c_2 \rangle
Step 2: Use the initial condition r(0)=⟨2,−1⟩\mathbf{r}(0) = \langle 2, -1 \rangle:
For the xx-component: 2=2(0)2+0+c12 = 2(0)^2 + 0 + c_1, so c1=2c_1 = 2
For the yy-component: −1=7(0)+c2-1 = 7(0) + c_2, so c2=−1c_2 = -1
Step 3: Write the complete position function:
p(t)=⟨2t2+t+2, 7t−1⟩\mathbf{p}(t) = \langle 2t^2 + t + 2, \, 7t - 1 \rangle
Step 4: Evaluate at t=3t = 3:
p(3)=⟨2(9)+3+2, 7(3)−1⟩=⟨23,20⟩\mathbf{p}(3) = \langle 2(9) + 3 + 2, \, 7(3) - 1 \rangle = \langle 23, 20 \rangle

Displacement vs. Total Distance

Method 1 above works because integrating velocity gives displacement, the net change in position. Displacement is a vector:
Displacement=∫abv(t) dt=⟨∫abx′(t) dt,∫aby′(t) dt⟩=r(b)−r(a)\text{Displacement} = \int_a^b \mathbf{v}(t) \, dt = \left\langle \int_a^b x'(t) \, dt, \int_a^b y'(t) \, dt \right\rangle = \mathbf{r}(b) - \mathbf{r}(a)
Add the displacement to the starting position and you get the ending position: r(b)=r(a)+∫abv(t) dt\mathbf{r}(b) = \mathbf{r}(a) + \int_a^b \mathbf{v}(t) \, dt.
Total distance traveled is a number, the integral of the speed, ∫ab∥v(t)∥ dt\int_a^b \|\mathbf{v}(t)\| \, dt. It counts every bit of the path, including curves and backtracking, so it’s always at least as big as the length of the displacement vector.
Example: a particle has velocity v(t)=⟨−πsin⁡(πt), πcos⁡(πt)⟩\mathbf{v}(t) = \langle -\pi\sin(\pi t), \, \pi\cos(\pi t) \rangle for 0≤t≤10 \le t \le 1. Find its displacement and the total distance it travels.
Displacement=⟨∫01−πsin⁡(πt) dt,∫01πcos⁡(πt) dt⟩=⟨[cos⁡(πt)]01,[sin⁡(πt)]01⟩=⟨−2,0⟩\text{Displacement} = \left\langle \int_0^1 -\pi\sin(\pi t) \, dt, \int_0^1 \pi\cos(\pi t) \, dt \right\rangle = \left\langle \big[\cos(\pi t)\big]_0^1, \big[\sin(\pi t)\big]_0^1 \right\rangle = \langle -2, 0 \rangle
The speed is π2sin⁡2(πt)+π2cos⁡2(πt)=π\sqrt{\pi^2\sin^2(\pi t) + \pi^2\cos^2(\pi t)} = \pi, so
Total distance=∫01π dt=π≈3.142\text{Total distance} = \int_0^1 \pi \, dt = \pi \approx 3.142
The particle ends up only 22 units from where it started, but it travels π\pi units to get there. If it starts at (1,0)(1, 0), it goes halfway around the unit circle and ends at (−1,0)(-1, 0).

Direction of Motion

You can figure out which way a particle is moving by looking at the signs of the velocity components.
Moving right: x′(t)>0x'(t) > 0, positive horizontal velocity
Moving left: x′(t)<0x'(t) < 0, negative horizontal velocity
Moving up: y′(t)>0y'(t) > 0, positive vertical velocity
Moving down: y′(t)<0y'(t) < 0, negative vertical velocity

Example 5: Determining Direction

Given: r(t)=⟨4e−t/3, t−2t+3⟩\mathbf{r}(t) = \left\langle 4e^{-t/3}, \, \frac{t - 2}{t + 3} \right\rangle for t≥0t \geq 0
Velocity:
v(t)=⟨−43e−t/3,  (t+3)(1)−(t−2)(1)(t+3)2⟩=⟨−43e−t/3,  5(t+3)2⟩\mathbf{v}(t) = \left\langle -\frac{4}{3}e^{-t/3}, \; \frac{(t + 3)(1) - (t - 2)(1)}{(t + 3)^2} \right\rangle = \left\langle -\frac{4}{3}e^{-t/3}, \; \frac{5}{(t + 3)^2} \right\rangle
When is the particle moving right?
Solve −43e−t/3>0-\frac{4}{3}e^{-t/3} > 0. Since e−t/3e^{-t/3} is always positive and we’re multiplying it by −43-\frac{4}{3}, which is negative, this expression is always negative.
So the particle is never moving right for t≥0t \geq 0. It’s always moving left.
When is the particle moving up?
Solve 5(t+3)2>0\frac{5}{(t + 3)^2} > 0. The numerator is positive and the denominator is always positive for t≥0t \geq 0.
So the particle is always moving up for t≥0t \geq 0.

Key Takeaways

  • Velocity is the derivative of position: v(t)=r′(t)\mathbf{v}(t) = \mathbf{r}'(t)
  • Acceleration is the derivative of velocity: a(t)=v′(t)=r′′(t)\mathbf{a}(t) = \mathbf{v}'(t) = \mathbf{r}''(t)
  • Speed is the magnitude of velocity: Speed=∥v(t)∥=[x′(t)]2+[y′(t)]2\text{Speed} = \|\mathbf{v}(t)\| = \sqrt{[x'(t)]^2 + [y'(t)]^2}
  • Speed is a scalar, not a vector
  • Pythagorean identity: sin⁡2(θ)+cos⁡2(θ)=1\sin^2(\theta) + \cos^2(\theta) = 1 often simplifies speed calculations
  • Speeding up happens when x′(t)x′′(t)+y′(t)y′′(t)>0x'(t)x''(t) + y'(t)y''(t) > 0, which means the derivative of the speed is positive
  • Slowing down happens when x′(t)x′′(t)+y′(t)y′′(t)<0x'(t)x''(t) + y'(t)y''(t) < 0
  • Total distance: ∫ab∥v(t)∥ dt\int_a^b \|\mathbf{v}(t)\| \, dt, which usually needs a calculator
  • Displacement: ∫abv(t) dt\int_a^b \mathbf{v}(t) \, dt, a vector equal to r(b)−r(a)\mathbf{r}(b) - \mathbf{r}(a). Add it to the starting position to get the ending position
  • Moving right or left is determined by the sign of x′(t)x'(t)
  • Moving up or down is determined by the sign of y′(t)y'(t)

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