2.9 - Resistive Forces
Introduction to Resistive Forces
Resistive forces (also called drag or air resistance) are velocity-dependent forces that point opposite to an object’s velocity.
This one is calculus-heavy and usually doesn’t come up in algebra-based physics. Resistive force problems lean hard on differential equations and integration.
Mathematical Forms of Resistive Forces
Resistive forces usually get modeled one of two ways.
Linear Drag (proportional to velocity)
or
where:
- = resistive force (N).
- or = drag coefficient (kg/s).
- = speed of the object (m/s).
The negative sign says the force opposes the motion.
Quadratic Drag (proportional to velocity squared)
where is a different drag coefficient with units of kg/m.
Note: for most AP Physics C problems, you’ll use linear drag ( or ). The AP exam usually just hands you the drag coefficient as a constant instead of making you calculate it from physical properties.
Common Problem Structure on the AP Exam
Resistive force free-response questions usually follow this pattern:
Part A: draw a free body diagram.
Part B: write (but don’t solve) a differential equation for the motion.
Part C: find the terminal velocity.
Part D: solve the differential equation for velocity as a function of time.
Setting Up the Differential Equation
Start with Newton’s Second Law:
Since acceleration is the derivative of velocity:
the equation turns into:
That’s your differential equation, because it has the derivative in it.
Example: Object Falling with Air Resistance

Taking downward as positive:
That’s the differential equation for Part B.
Terminal Velocity
Terminal velocity is when the net force hits zero, so the acceleration is zero.
At terminal velocity, the forces balance:
For a falling object with linear drag:
Solve for terminal velocity:
What’s happening: as the object falls and speeds up, the drag grows until it matches gravity. At that point the object stops accelerating and falls at a steady speed.
AP Physics C defines terminal velocity as the maximum speed an object reaches when a constant force (like gravity) and a resistive force act on it in opposite directions. That fits an object that starts slower than . If something starts out faster than (say it’s thrown straight down very hard), the drag is bigger than gravity at first, so it slows down toward instead. Either way, it heads for the speed where the net force is zero.
Solving the Differential Equation
To get velocity as a function of time, you solve the differential equation with separation of variables and integration.
The General Process
Step 1: Start with the differential equation
Step 2: Separate the variables (v’s on one side, t’s on the other)
Divide by :
Multiply both sides by and divide by :
Step 3: Integrate both sides
Step 4: Evaluate the integrals
The left side needs a substitution, or you can recognize it as a standard form:
Step 5: Solve for v(t)
This is where you lean on logarithm properties and exponential functions.
Example Problem: Object Dropped with Linear Drag
Problem: an object of mass is dropped from rest near Earth’s surface. It feels a resistive force , where is the speed and is a constant. Take the direction of gravity as positive (downward).
- Draw a free body diagram.
- Write, but don’t solve, a differential equation for the velocity.
- Derive an expression for the terminal velocity.
- Derive an expression for the velocity as a function of time.
Part (a): Free Body Diagram

Part (b): Differential Equation
Apply Newton’s Second Law with downward as positive:
Answer: the differential equation is:
or, rearranged:
Part (c): Terminal Velocity
At terminal velocity the acceleration is zero:
Answer: terminal velocity is .
Part (d): Velocity as a Function of Time
Step 1: Start with the differential equation
Step 2: Separate the variables
Step 3: Integrate both sides
Left side: use the formula .
Here and :
Step 4: Evaluate the definite integral
Step 5: Use logarithm properties
Step 6: Solve for v
Multiply both sides by :
Exponentiate both sides:
Answer: the velocity as a function of time is:
Another way to write it, using terminal velocity:
Since :
Heads up for the AP exam: pay attention to the form they want. If they ask for the answer “in terms of , , , and fundamental constants,” use the first form. If they want it in terms of terminal velocity, use the second.
Physical Interpretation of the Solution
At t = 0:
The object starts from rest. ✓
As t → ∞:
The velocity eases up to terminal velocity. ✓
That exponential term controls how fast the object closes in on terminal velocity:
- Bigger (more drag) means it gets there faster.
- Bigger (more inertia) means it gets there slower.
The combination has units of seconds and is called the time constant, . After one time constant, , so the object has reached of terminal velocity. After about it’s within 1% of it.
Finding Acceleration and Position From v(t)
Once you have the velocity function, calculus and the initial conditions give you everything else.
Acceleration: take the derivative.
At the acceleration is (no drag yet, since ), and it decays toward zero as the object nears terminal velocity.
Position: integrate, using the starting position for the lower limit. Measuring downward from the release point ( at ):
For large the exponential dies out and becomes a straight line with slope , which is just steady motion at terminal velocity.
Asymptotes: all three graphs level off or straighten out. approaches , approaches 0, and approaches a line of slope . The forces (gravity and drag) set where the graphs head, and the initial conditions set where they start.
Example Problem: Putting in Numbers
Problem: a 0.50 kg ball is dropped from rest and feels a resistive force of magnitude with kg/s. Use m/s². Find (a) its terminal velocity, (b) its speed and acceleration at s, and (c) how far it falls in the first 2.0 s.
(a) m/s.
(b) The time constant is s, so s is exactly one time constant:
(c) Here m/s and m:
Without air resistance it would have fallen m, so drag cost it about 5 m.

In the velocity graph, the red tangent line at has slope and reaches at exactly . That’s a quick way to read the time constant off a graph.
Example Problem: Coasting With Only Drag
Change the forces and the asymptotes change. If there’s no constant force, only drag, the object just slows down. A 200 kg motorboat moving at 6.0 m/s cuts its engine and coasts, with water resistance , kg/s.
DRAW and SUM: horizontally, drag is the only force, so
SOLVE: separate the variables and integrate from the initial speed at :
Integrate again (starting from ) to get the position:
With the numbers, s:
- At s, m/s and m.
- As , , and the boat glides to a stop at m.

Here the velocity heads to zero (no force keeps the boat going) and the position heads to a fixed distance set by the starting speed. In this model the boat never quite stops, but it only covers a finite distance.
Key Mathematical Techniques Required
1. Separation of Variables
Get everything with one variable on one side and everything with the other variable on the other side.
2. Integration of Rational Functions
3. Logarithm Properties
4. The Exponential and Logarithm Relationship
5. Solving for Variables in Exponential Equations
Isolate the logarithm first, then exponentiate both sides.
Common Mistakes
- Not spotting when to write a differential equation. Any time you see or in an equation, it’s a differential equation. For Part B you DON’T solve it, you just write it.
- Dropping the negative sign in the resistive force. The force always opposes motion: , not . That said, once you pick a positive direction and set up your equation, be careful with the signs.
- Separating variables wrong. Make sure every term (including ) is on one side and every term (including ) is on the other before you integrate.
- Natural log integration errors. The integral of is , not . Don’t lose the negative sign from the chain rule.
- Forgetting the limits of integration. For definite integrals, use the right limits, usually 0 to for velocity and 0 to for time.
- Logarithm property errors. , NOT . Brush up on the log rules before the exam.
- Not simplifying with terminal velocity. On some problems you can sub in to clean up your final answer.
- Confusing terminal velocity with final velocity. Terminal velocity is the speed where drag balances gravity. The object approaches it forever but technically never quite gets there.
- Sign errors when picking a positive direction. If down is positive, is positive and is negative. If up is positive, flip both. Stay consistent the whole way through.
- Exponentiating wrong. When you have , remember , not .
- Algebra slips when isolating v. After exponentiating, work through the algebra carefully to get by itself. People often botch a negative sign or mess up multiplying through by a constant.
- Not checking the boundary conditions. Always test your solution at (it should match the initial conditions) and as (it should approach terminal velocity if there is one).